Vacuum Bumper Ship
第2届godot游戏创作节参赛作品:《真空碰碰船》。
选择的切入点是“视角差”。相同的条件,因为视角的不同,产生了不同的影响。基于此,构建了游戏的玩法概念:
- 相同的条件:同一个太空场景,玩家对所有飞船的统一控制;
- 不同的视角:飞船在空间中所处的位置不同;
- 产生不同的影响:一些飞船或许会陷入绝境,一些飞船或许又突出重围,让局势柳暗花明。而航行过程中,飞船对各种天体造成的碰撞,又会让空间内的地形更加复杂。
在游戏中,您需要用方向键同时操控两艘或多艘飞船前进、后退、转弯。同色的飞船相遇后即得分并召回,当该关中所有飞船都召回后过关。请大胆地与空间内的各种天体碰撞,改变环境地形或许能能够找到破解谜题的方法。不过不要让飞船靠近屏幕边缘。
游戏共包含 10 个关卡,祝你游戏愉快。
三方素材使用:
美术:
- https://reactorcore.itch.io/explosion-spriteanim-sheet-minipack
- https://jfaexe.itch.io/simple-pixel-spaceships
- holopix.cn
字体:
音频:
- splice.com
Entry for the Li Game Academy Craft2: "Vacuum Bumper Ship"
Core Concept - "Perspective Discrepancy": Identical conditions create divergent outcomes through different spatial perspectives, forming our core gameplay mechanics:
- Identical Conditions: Unified control of multiple spaceships in the same cosmic environment
- Divergent Perspectives: Unique spatial positioning of each spacecraft
- Differential Impacts: • Tactical advantages/disadvantages based on celestial positioning • Chain collisions dynamically reshape battlefield terrain • Strategic resource redistribution through kinetic interactions
Game Rules:
- Multi-vessel Control System
- Simultaneous navigation of 2+ ships (thrust/brake/steer)
- Color-based Scoring
- Alliance Mechanic: Matching-color ship encounters trigger: ✓ Score accumulation ✓ Vessel recall
- Victory Condition: Recall all ships to complete level
- Collision Dynamics
- Hostile Interactions: Cross-color ships/celestial bodies
- Cosmic Hazards: Screen boundary contact = instant destruction
- Environmental Complexity
- Persistent terrain deformation from impact cascades
- Gravitational interplay between moving objects
Development log
- 真空碰碰船:开发日志1 day ago
Comments
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好玩好玩,已经玩到第六关了