第2届godot游戏创作节参赛作品:《真空碰碰船》。

选择的切入点是“视角差”。相同的条件,因为视角的不同,产生了不同的影响。基于此,构建了游戏的玩法概念:

  • 相同的条件:同一个太空场景,玩家对所有飞船的统一控制;
  • 不同的视角:飞船在空间中所处的位置不同;
  • 产生不同的影响:一些飞船或许会陷入绝境,一些飞船或许又突出重围,让局势柳暗花明。而航行过程中,飞船对各种天体造成的碰撞,又会让空间内的地形更加复杂。

在游戏中,您需要用方向键同时操控两艘或多艘飞船前进、后退、转弯。同色的飞船相遇后即得分并召回,当该关中所有飞船都召回后过关。请大胆地与空间内的各种天体碰撞,改变环境地形或许能能够找到破解谜题的方法。不过不要让飞船靠近屏幕边缘。

游戏共包含 10 个关卡,祝你游戏愉快。

三方素材使用:

美术:

字体:

音频:

  • splice.com




Entry for the Li Game Academy Craft2: "Vacuum Bumper Ship"

Core Concept - "Perspective Discrepancy": Identical conditions create divergent outcomes through different spatial perspectives, forming our core gameplay mechanics:

  • Identical Conditions: Unified control of multiple spaceships in the same cosmic environment
  • Divergent Perspectives: Unique spatial positioning of each spacecraft
  • Differential Impacts: • Tactical advantages/disadvantages based on celestial positioning • Chain collisions dynamically reshape battlefield terrain • Strategic resource redistribution through kinetic interactions

Game Rules:

  1. Multi-vessel Control System
    • Simultaneous navigation of 2+ ships (thrust/brake/steer)
  2. Color-based Scoring
    • Alliance Mechanic: Matching-color ship encounters trigger: ✓ Score accumulation ✓ Vessel recall
    • Victory Condition: Recall all ships to complete level
  3. Collision Dynamics
    • Hostile Interactions: Cross-color ships/celestial bodies
    • Cosmic Hazards: Screen boundary contact = instant destruction
  4. Environmental Complexity
    • Persistent terrain deformation from impact cascades
    • Gravitational interplay between moving objects
Published 1 day ago
StatusReleased
PlatformsHTML5, Windows, macOS
AuthorTungstenFlow
GenrePuzzle
Made withGodot
Tags2D, Pixel Art, Retro, Space

Download

Download
VacuumBumperShip_windows.exe 93 MB
Download
VacuumBumperShip_mac.dmg 63 MB

Development log

Comments

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(+1)

好玩好玩,已经玩到第六关了